How to Play

It's the tower game you know, with consequences you don't. Four steps between you and total f*ckery.

1. Stack the tower

Build it 18 stories tall, three blocks per story, each layer rotated 90°. Pour drinks. Say goodbye to the version of yourself that walked in.

2. Pull a block

On your turn, pull any block with ONE hand and place it on top. Check the rulebook for what your pull triggers — a dare, a rule for the table, or a drink.

3. Obey the block

No skips. No vetoes. The block has spoken. Refuse a dare? That's a double drink and the table picks your next three pulls.

4. Don't die

Knock the tower down and you face the Final F*ckery: the table invents your punishment. Rebuild, re-rack, run it back.

House rules we endorse

Left Hand Larry

Everyone pulls with their non-dominant hand after the 10th block. Chaos accelerant.

The Narrator

One player must narrate every pull like a nature documentary. Losing composure = drink.

Sudden Silence

Once per game anyone can call silence. First one to make a sound during a pull drinks twice.

The fine print (the sincere bit)

F*ckery Tower is for adults 21+ who drink responsibly. Water counts as a drink. Anyone can tap out of drinking at any time and take dares instead — the game is about the chaos, not the alcohol. Look after your people, eat something, and don't let anyone drive after playing. Seriously.

I'm Ready — Buy Now